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資源分類
數學-國中7-9年級(四)
過濾條件

搜尋相關的資源 1,858
PingPong - SPOT Networking-資源代表圖
app PingPong - SPOT Networking
黃玟菁/教育大市集執行團隊國小1年級~國中9年級,高中10-12年級,高職10年級~高職12年級
PingPong is a tool that enables communication for people who have gathered for a lecture, class, discussion, etc. It can be useful for inducing audience questions, assessing students' understanding, sharing materials easily and selecting winners in draws without a complicated registration process. PingPong- Easy, Fun, and Quick SPOT Networking! Start right now. *Important! PingPong Web Veta version has been launched. If installation is impossible due to OS problems, please visit gogopp.com/web. *Note! If access is impossible due to firewall, open port 49153. ▣ PingPong service features 1. Smart accessibility It can be used on any device: iPhone, iPad PC, etc. 2. Simple access Host and guests can both use the service without registration. 3. Various activities The Host can ask for responses with different methods such as true/false, text, image, etc. 4. Quick results Guests' responses can be checked in real time with graphs, lists, etc. 5. Link to Evernote Materials saved in the Host's Evernote can easily be loaded and shared with the Guests.6. Convenient tool Fun to use with functions such as the timer and random selection. ▣ Difficulties in proceeding.. Disorganized situations where people are chatting and not paying attention.. Awkward situations where people are asking questions not related to the subject.. Situations where you're wondering whether people understand the subject or whether you're explaining things that they already know about.. These situations are all experienced by Host's who host lectures, classes, and events. It is really hard to get peoples' attention and bring fun to places where many people are gathered. However, these problems can all be solved when you use Easy, Fun, and Quick PingPong. ▣ Here's how to use PingPong: 1. Speeches, Seminars Use the [Send Text] function when you want to induce audience questions. Use the [Send Image] function when you want to organize hosts' business card. 2. Classes, Lectures Use the [Multiple Choice 4] function when you are curious about students' understanding. Use the [True/False] function when you are doing a quiz contest. Use the [Send Image] function when you draw your teacher's or friend's face. 3. Discussions, Meetings Use the [Load Evernote] function when you want to show meeting materials. Use the [Share Evernote] function when you want to share minutes from the meeting. 4. Events Use the [Random Selection] function when you want to draw for winners. Also you can apply PingPong usefully in many other different situations. ▣ Main Functions Multiple Choice 4 Multiple Choice 5 True/False Send Text Send Image Load Evernote Share Evernote Timer Random Name PresentationStart using PingPong right away- it's Easy, Fun, and Quick SPOT Networking! ▶ Contact Us • Homepage : http://gogopp.com • E-mail : help@gogopp.com PingPong - SPOT Networking 1.能在多種平臺(iOS與Android) 各式設備上(PC、平板或手機)使用此APP;2.無須註冊即可使用;3.可即時回饋統計資料圖表
點閱數579
下載數37
修改日期:2025-04-18
chrome
數學麻將-資源代表圖
app 數學麻將
黃精裕/新北市新北市立石碇高級中學國小3年級~國中9年級,高中10-12年級,高職10年級~高職12年級
可以藉由遊戲,練習正整數的四則運算,讓學生可以一邊玩遊戲,一邊學習數學.對數學產生興趣,而不再害怕數學. 黃精裕 數學麻將 可以選取者為白色,不可選取者為灰色.一、選取白色者,並且可以成為下列的等式,再按右邊紅色「Submit」.二、等式用乘、除法,分數較高;而用加、減法,分數較低.三、答案不可以為負數.四、「?number」為萬用數.五、「?Symbel」為萬用符號.六、將所有等號「=」及萬用符號「?Symbel」使用完畢,就算成功.七、可以連加或連乘.八、使用越多位數的運算,分數越高.可以訓練學生的頭腦,並且練習正整數的四則運算,是一個很不錯的遊戲APP.
點閱數909
下載數21
修改日期:2025-04-18
zondle-資源代表圖
app zondle
黃玟菁/教育大市集執行團隊國小1年級~國中9年級
The zondle app allows you to play games anywhere to support your learning, to help you remember what you’ve learned in class and to prepare for tests and exams.Teachers create and set topics on the zondle website (www.zondle.com) for you to play in games of your choosing (in this app or on the web). You can also use the zondle website to create your own topics to match exactly what you want to learn, or to view your personal progress.Teachers can also use the zondle website to manage their zondle classes and view progress (with the zondle Gradebook).zondle is FREE and always will be. Thank you for using zondle! zondle 可針對教學需求去設計問題,結合各種遊戲的呈現方式,可讓學生在遊戲中學習,更能吸引住學生注意力。
點閱數337
下載數12
修改日期:2025-04-18
翰林版本 3-2三角形的心-資源代表圖
web 翰林版本 3-2三角形的心
蔡雅惠/市立中興國中國中9年級
以生活情境讓學生分組討論並上台分享,如何找到距離三角形三邊等長的點
點閱數171
下載數2
修改日期:2025-01-23
代數式的化簡-資源代表圖
web 代數式的化簡
葉又青/市立永豐高中附設國中國中7-9年級
1.以文字符號列式 2.求代數式的值 3.一元一次式的運算
點閱數256
下載數4
修改日期:2024-12-19
艾雪鑲嵌-資源代表圖
web 艾雪鑲嵌
鄭勃毅/市立南崁國中國中8-9年級
正多邊形拼貼平面開始,讓學生知道正則鑲嵌為正三角形、正方形、正六邊形三種。接者介紹艾雪鑲嵌相關概念,並利用紙板及GGB等軟體讓學生畫出屬於自己的艾雪鑲嵌畫。
點閱數339
下載數9
修改日期:2024-12-18
骰子賓果-資源代表圖
web 骰子賓果
鄭勃毅/市立南崁國中國中9年級
國中九年級會考後課程設計,利用國中機率及延伸至高中期望值概念,結合遊戲形式讓學生可以樂中學。
點閱數207
下載數4
修改日期:2024-12-18
點、直線與圓之間的關係-資源代表圖
web 點、直線與圓之間的關係
蘇育賢/市立南崁國中國中9年級
利用電子白板呈現點、直線與圓的關係
點閱數140
下載數0
修改日期:2024-12-06
最大公因數與最小公倍數-資源代表圖
web 最大公因數與最小公倍數
蘇育賢/市立南崁國中國中7年級
利用電自白板上課,呈現所有上課以及教學資源於該科技產品上
點閱數169
下載數3
修改日期:2024-12-06
超級英雄-資源代表圖
web 超級英雄
連雅婷/私立竹林高中國中7-9年級
  108課綱強調「自發」、「互動」、「共好」,並以學生為學習主體。因此本教學活動以學生為主角,輔以「現地教學」、「科技教學」、「解謎遊戲」為課程設計主軸,透過量身規劃教學,一點一滴為學生厚植國防科技相關知能及生存實力。  隨著社會發展,人們看待歷史古蹟或文化資產角度,已不僅限於觀覽與賞玩之用,而是追求人文思辨或詮釋更具深度思考的教學體驗。緣此,本次教學以「現地教學」(眷村文化)為主軸,藉由空間場域與學科結合,讓孩子成為文化知識家;透過跨領域課程規畫,讓學生整合已學知識思考、辨析發掘新問題,進而培養解決問題能力,從而透過個人力量累積,改變自己、影響家人同儕,進而為國家社會發展貢獻一己之力。
點閱數309
下載數6
修改日期:2024-11-29